admin
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Posts by admin
Mojo Solitaire Collection for iOS / OSX Released
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Our first release of our new Solitaire collection is now live in the App Store for OSX and iOS. This is a set of games that I had a lot of fun making. I love card games, it’s probably the best way to pass time in short and long sessions. Mojo Solitaire Collections aims to be a complete [...]
9 Slice Sprites in cocos2d 2.x
05 days ago
by admin
in Developer Journal
For a project I’m doing I needed a simple 9 slice sprite, just so I could reuse as many graphics as possible. There are a few examples out there already, and I’m sure they’re great. But as things go, I just like the challenge, and it only took me an hour and a half to finish. The basics of it [...]
Happy Belated 2013
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I am taking a short breather to give an update of what’s been going on and what I’m working on.
Since August 2012 I have been juggling contracts for other companies, so most of the Six Foot Three Foot games have been put on hold. March 10th I finished, and have been working full speed on all the [...]
2012 – Year in Review
03 months ago
by admin
in Developer Journal
Busy year, I did a lot of great new projects, worked on some very high profile applications, and continued to grow the business more than in any previous year.
Taking our first step away from Mac App Store to Direct Sales
6 months ago
by admin
in Developer Journal
Lengthy review times aren't fair for my customers, so I'm going to provide an alternative way to purchase our apps directly from us.
Word Jumblerama for Android Released
Word Jumblerama Blitz has made it’s way to the android platform, and is now available via google play as well as on the Amazon App Store.
Word Jumblerama Blitz for Android is a free to play game (ad supported), and features Kiip integration where available. Kiip allows players to earn real [...]
Cocos2dx Migration -> Seventh update (44 hours) And now to rest
07 months ago
by admin
in Developer Journal
Whew! What a rush, I’m exhausted. Squeezing in an app release in the middle of a full time job, 6 maintenance releases of other apps, and jumping between 3 languages on 4 platforms, all I can say is ‘I need a relax’. But there is no rest for the weary, my current contract job is in high gear and [...]
Cocos2dx Migration -> Sixth update (40 hours) JNI We meet again
07 months ago
by admin
in Developer Journal
Things were moving ahead quite nicely, converting my obj classes to C++ went smoothly, cocos2d-x is really well refined. I even found out that there was a problem in my declarations for using sprites with sprite frame names, so I fixed that code. I also wrenched in some ad frameworks, and most of [...]
Cocos2dx Migration -> Fifth update (32 hours) The meat of it
7 months ago
by admin
in Developer Journal
I’ve done thousands of lines of code in the last few days, and 32 hours. The main benefit I have is the speed at which I can type, moving between the languages is easy enough, the only slowdown is when you hit something platform specific (reading / writing files for example). Once you get over [...]
