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Date registered: August 11, 2010

Latest posts

  1. Teaching kids to make games through stories (Text adventure Engine post #1) — April 18, 2017
  2. Let’s have a merge party – Safe Git Merging — August 21, 2014
  3. Swift – Apple’s newest programming language – A Contract Developer perspective — June 2, 2014
  4. Books, Tutorials, etc — February 18, 2014
  5. Cost of developing an iPhone app (2014) — February 18, 2014

Most commented posts

  1. Using AFNetworking with PHP to post to your own webserver (Example included) — 1 comment

Author's posts listings

Aug 06

Windows 8 developer program feedback from Microsoft, not much help…

Nothing beats a response that doesn’t address the questions you asked.

Aug 04

Windows 8 Development, 2nd chance, no luck (Still stuck trying to get head around registration)

Windows 8 failure to launch, can’t justify the fees to even begin looking into the platform(s).

Jul 19

Augmented Reality, Video Poker, Dinosaurs, and Word Puzzles

It’s been ages since I’ve updated the blog. Mainly because we’ve been so busy! In the last few months we’ve picked up our first new member of the team in ages. He’s helping us with some client work right now, we’re doing a followup to an Augmented Reality game we did for a couple brands …

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Apr 15

Mojo Solitaire Collection for iOS / OSX Released

Our first release of our new Solitaire collection is now live in the App Store for OSX and iOS. This is a set of games that I had a lot of fun making. I love card games, it’s probably the best way to pass time in short and long sessions. Mojo Solitaire Collections aims to …

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Apr 10

9 Slice Sprites in cocos2d 2.x

For a project I’m doing I needed a simple 9 slice sprite, just so I could reuse as many graphics as possible. There are a few examples out there already, and I’m sure they’re great. But as things go, I just like the challenge, and it only took me an hour and a half to …

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Mar 25

Happy Belated 2013

I am taking a short breather to give an update of what’s been going on and what I’m working on. Since August 2012 I have been juggling contracts for other companies, so most of the Six Foot Three Foot games have been put on hold. March 10th I finished, and have been working full speed …

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Dec 31

2012 – Year in Review

Busy year, I did a lot of great new projects, worked on some very high profile applications, and continued to grow the business more than in any previous year.

Oct 04

Taking our first step away from Mac App Store to Direct Sales

Lengthy review times aren’t fair for my customers, so I’m going to provide an alternative way to purchase our apps directly from us.

Sep 10

Word Jumblerama for Android Released

Word Jumblerama Blitz has made it’s way to the android platform, and is now available via google play as well as on the Amazon App Store. Word Jumblerama Blitz for Android is a free to play game (ad supported), and features Kiip integration where available. Kiip allows players to earn real rewards for getting high …

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Sep 10

Cocos2dx Migration -> Seventh update (44 hours) And now to rest

Or Don't

Whew! What a rush, I’m exhausted. Squeezing in an app release in the middle of a full time job, 6 maintenance releases of other apps, and jumping between 3 languages on 4 platforms, all I can say is ‘I need a relax’. But there is no rest for the weary, my current contract job is …

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