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Mar 25

Happy Belated 2013

I am taking a short breather to give an update of what’s been going on and what I’m working on.

Since August 2012 I have been juggling contracts for other companies, so most of the Six Foot Three Foot games have been put on hold. March 10th I finished, and have been working full speed on all the Six Foot Three Foot work. I have shipped off a new game for OSX to Apple, pending review. It’s called ‘Mojo Solitaire Collection’ it’s a collection of, you guessed it, solitaire games. It currently features Klondike, Spider, and Mahjong (tile game). There’s a fun feature in there where you can earn coins by winning games, and use those to unlock new features, such as backgrounds, etc. New games will be rolled out as I plan to grow the title quite a bit in the coming months.

Also a new update for Mojo Video Poker for Mac is out, which adds 25% more poker! A whole new game is added, and several fixes. The new game is the most addictively fun video poker game I’ve had the pleasure to program. I hope everyone loves the update as well.

Retro Art Studio got a big bug fix release out for iOS as well as a separate release for Android. I have a new art program going into the paid iOS version shortly, which help you relive even more childhood art projects! More on that coming soon…

The biggest project I’m working on at the moment is a Multiplayer mode for Word Jumblerama Blitz for iOS. This is a big task, and it’s coming along well. I really hope to finish the new interface (the multiplayer is done), and get the release out to Apple this week, before Easter break.

Mojo Solitaire will be ported to iOS shortly, as well as the Mojo Video Poker update will be included in Mojo Video Poker HD shortly as well. On top of that, I have 5 other games in progress. Some may bundle together, but one of them is a labor of love (it was my very first mobile game in 2003, that I’m bringing back to iOS for the first time), so a very busy time! But I’m always open / ready for more work, if you have an idea and are looking for someone to help out, feel free to contact me.

You can also take a look at the apps I developed for clients over the last several months, and you’ll understand why I didn’t have much time to do my own games for a while! (One app was for 3 platforms in 6 weeks, using augmented reality). You can read about them here on the ‘Our work’ page.

If you play my games and enjoy them, please take a moment to rate them, it helps me a lot.

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