Busy year, I did a lot of great new projects, worked on some very high profile applications, and continued to grow the business more than in any previous year.
Lengthy review times aren’t fair for my customers, so I’m going to provide an alternative way to purchase our apps directly from us.
Whew! What a rush, I’m exhausted. Squeezing in an app release in the middle of a full time job, 6… Read more Cocos2dx Migration -> Seventh update (44 hours) And now to rest
Things were moving ahead quite nicely, converting my obj classes to C++ went smoothly, cocos2d-x is really well refined. I… Read more Cocos2dx Migration -> Sixth update (40 hours) JNI We meet again
I’ve done thousands of lines of code in the last few days, and 32 hours. The main benefit I have… Read more Cocos2dx Migration -> Fifth update (32 hours) The meat of it
Well just like a Thursday morning, I’m over the hump. Getting into the android slump is always discouraging, but once… Read more Cocos2dx Migration -> Fourth update (22 Hours) Kicking down the wall
Things were moving along so well I thought i’d jump a head a couple steps, and get Android builds up… Read more Cocos2dx Migration -> Third update (14 Hours) … Hitting the “Wall”
Right now we have the basics of the menus all loaded, and the main game screen is now loaded and… Read more Cocos2dx Migration -> 2nd update (8 hours)
90% of the core up and running, loading of all assets and splash screens complete.
We have an app that is on the iOS store and still waiting review for Mac store. Word Jumblerama Blitz.… Read more Rewrite a cocos2d application in cocos2dx in 48 hours