Developer Journal
9 Slice Sprites in cocos2d 2.x
05 days ago
by admin
in Developer Journal
For a project I’m doing I needed a simple 9 slice sprite, just so I could reuse as many graphics as possible. There are a few examples out there already, and I’m sure they’re great. But as things go, I just like the challenge, and it only took me an hour and a half to finish. The basics of it [...]
2012 – Year in Review
03 months ago
by admin
in Developer Journal
Busy year, I did a lot of great new projects, worked on some very high profile applications, and continued to grow the business more than in any previous year.
Taking our first step away from Mac App Store to Direct Sales
6 months ago
by admin
in Developer Journal
Lengthy review times aren't fair for my customers, so I'm going to provide an alternative way to purchase our apps directly from us.
Cocos2dx Migration -> Seventh update (44 hours) And now to rest
07 months ago
by admin
in Developer Journal
Whew! What a rush, I’m exhausted. Squeezing in an app release in the middle of a full time job, 6 maintenance releases of other apps, and jumping between 3 languages on 4 platforms, all I can say is ‘I need a relax’. But there is no rest for the weary, my current contract job is in high gear and [...]
Cocos2dx Migration -> Sixth update (40 hours) JNI We meet again
07 months ago
by admin
in Developer Journal
Things were moving ahead quite nicely, converting my obj classes to C++ went smoothly, cocos2d-x is really well refined. I even found out that there was a problem in my declarations for using sprites with sprite frame names, so I fixed that code. I also wrenched in some ad frameworks, and most of [...]
Cocos2dx Migration -> Fifth update (32 hours) The meat of it
7 months ago
by admin
in Developer Journal
I’ve done thousands of lines of code in the last few days, and 32 hours. The main benefit I have is the speed at which I can type, moving between the languages is easy enough, the only slowdown is when you hit something platform specific (reading / writing files for example). Once you get over [...]
Cocos2dx Migration -> Fourth update (22 Hours) Kicking down the wall
07 months ago
by admin
in Developer Journal
Well just like a Thursday morning, I’m over the hump. Getting into the android slump is always discouraging, but once through the middle of it (you’re never always out), things start to look up. I had a rough few hours last block, and I waited until I was done until I posted to keep my mood [...]
Cocos2dx Migration -> Third update (14 Hours) … Hitting the “Wall”
07 months ago
by admin
in Developer Journal
Things were moving along so well I thought i’d jump a head a couple steps, and get Android builds up and running. Something I knew would be painful, and as expected it was.
Before that I have most of the core logic in the game, it’s not all up 100% but we’re now registering interactions and some [...]
Cocos2dx Migration -> 2nd update (8 hours)
07 months ago
by admin
in Developer Journal
Right now we have the basics of the menus all loaded, and the main game screen is now loaded and displaying some of the core assets. I did hit an issue on the cocos2dx code, not sure why but for now I reverted back to the original code. I’ll summarize below.
Cocos2d-x has a cool constructor for [...]
Cocos2d -> Cocos2dx rewrite Update 1 (4 Hours)
07 months ago
by admin
in Developer Journal
90% of the core up and running, loading of all assets and splash screens complete.
